Proceduralism Module - Houdini City Generator

In December 2024 at Escape Studios I completed module TA5002 which was a proceduralism module, where I was tasked with creating a Houdini HDA designed for development, I decided to make a City Generator that allowed the user to cusomise layout, types, heights of building and generate them into a mesh. I was also tasked with writing a 3000 word retrospective covering development.

Final Render

Final Render

The texture used to drive the layout

The texture used to drive the layout

Snippet of Retrospective

Snippet of Retrospective