James (Jamie) Marland
James (Jamie) Marland
Tech Art Intern @ Epic Games
London, United Kingdom

I'm a technical artist focused on developing tools, production pipelines, and optimised shaders. I have practical experience creating procedural assets and optimising workflows in Unreal, Unity, and Houdini. My programming background includes C++, C#, and Python applied across engines and DCCs. I’ve been a producer of two large-scale group projects, one of which was a finalist for Game of the Year | Console & PC at The Rookies 2025.

Skills

Technical ArtGame DesignShadersProgrammingProject ManagementHoudini

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Houdini
Houdini
Blender
Blender
C#
C#
C++
C++
Python
Python
Photoshop
Photoshop
Premiere
Premiere

Experience

  • December 2025 - April 2026
    Veydran at Segritude Games
    GB

    Worked on lighting, optimisation, tools, R&D, documentation, and more for the unreleased title Veydran.