About

About me

My experience, education and skills.

I’m Jamie, a technical artist focused on developing tools, production pipelines and optimised shaders across Unreal, Unity and Houdini, in C++, C# and Python.

Right now I’m a Tech Art Intern at Epic Games on the Quixel team. I recently graduated, and alongside my tech art work I produced and led two large group projects, and both reached award finals: Borderline Racing was a Rookies 2025 finalist for Game of the Year (Console & PC), and Project UMBRAE a TIGA 2026 finalist for Best Student Game.

Experience

Current

Tech Artist Intern

Epic Games

Jul 2026 to Oct 2026-Remote

Working within the Quixel team, supporting multiple projects across Epic Games.

Technical Artist

Segritude Games

Dec 2025 to Apr 2026-Remote | Contract

Worked on Veydran. Helped concept tools, lighting, optimisation, R&D development and technical documentation.

Education

First Class Honours

BSc (Hons) Technical Art for Games & VFX

Escape Studios

Sep 2023 to Jun 2026-First Class Honours

Three years focused on all aspects of technical art. I created various tools, pipelines, shaders and VFX. I also led and produced two large group projects. Mainly focused on Unreal Engine, Houdini and Python.

Distinction*

UAL Extended Diploma in Creative Media Production and Technology

Chelmsford College

Sep 2021 to Jun 2023-Distinction* equivalent to A*A*A*

Learnt the fundamentals of game design and made games in Unity and Construct 3.

Skills

Software

Languages

Rendering and effects

  • Shaders
  • VFX
  • Materials
  • Niagara
  • Lighting
  • HDAs
  • Procedural generation
  • PBR workflow

Tools and pipeline

  • Scripting
  • Programming
  • Blueprints
  • Plugins
  • Documentation
  • Profiling
  • Optimisation
  • Object-oriented design

Production and leadership

  • SCRUM master
  • Project management
  • Game design
  • Art direction
  • Source control
  • Retrospectives
  • Style guides
  • Team communication