About
About me
My experience, education and skills.
I’m Jamie, a technical artist focused on developing tools, production pipelines and optimised shaders across Unreal, Unity and Houdini, in C++, C# and Python.
Right now I’m a Tech Art Intern at Epic Games on the Quixel team. I recently graduated, and alongside my tech art work I produced and led two large group projects, and both reached award finals: Borderline Racing was a Rookies 2025 finalist for Game of the Year (Console & PC), and Project UMBRAE a TIGA 2026 finalist for Best Student Game.
Experience

Tech Artist Intern
Epic Games
Working within the Quixel team, supporting multiple projects across Epic Games.

Technical Artist
Segritude Games
Worked on Veydran. Helped concept tools, lighting, optimisation, R&D development and technical documentation.
Education

BSc (Hons) Technical Art for Games & VFX
Escape Studios
Three years focused on all aspects of technical art. I created various tools, pipelines, shaders and VFX. I also led and produced two large group projects. Mainly focused on Unreal Engine, Houdini and Python.

UAL Extended Diploma in Creative Media Production and Technology
Chelmsford College
Learnt the fundamentals of game design and made games in Unity and Construct 3.
Skills
Software
Languages
Rendering and effects
- Shaders
- VFX
- Materials
- Niagara
- Lighting
- HDAs
- Procedural generation
- PBR workflow
Tools and pipeline
- Scripting
- Programming
- Blueprints
- Plugins
- Documentation
- Profiling
- Optimisation
- Object-oriented design
Production and leadership
- SCRUM master
- Project management
- Game design
- Art direction
- Source control
- Retrospectives
- Style guides
- Team communication
