Portfolio
Projects
A selection of projects I've worked on across university in group projects and specialisms modules. Pages have breakdowns.
01
Project UMBRAE
TIGA 2026 Best Student Game finalist. I produced this 15-person horror vertical slice, and built its event system and an asset pipeline plugin.
02
Tool Brick
A start-to-end procedural LEGO building tool for Unreal, with 945 parts that snap together by their studs. Released on GitHub.
03
Borderline Racing
Rookies 2025 Game of the Year finalist. I produced this 11-person Borderlands racer and built its outline shader, VFX and more.
04
Stylised ocean shader
A drag-and-drop stylised ocean with any number of Gerstner waves. Optimised for real time and highly customisable.


















